![]() The player may talk to the Pokémon to see or check on how that Pokémon is feeling, and occasionally it may pick up items. This mechanic was also used in a limited fashion in Pokémon Diamond, Pearl, and Platinum when the player is in Amity Park with a "cute" Pokémon. In HeartGold and SoulSilver, the first Pokémon in the player's party can follow them in the overworld, echoing a mechanic in Pokémon Yellow where Pikachu follows the player. After accumulating enough experience points, it will level up most Pokémon evolve into a new species of Pokémon when they reach a certain level, or when certain conditions are met, such as how much a Pokémon statistically 'likes' its trainer. If the player's Pokémon defeats the opposing Pokémon (causes it to faint), it receives experience points. Pokémon have hit points (HP), which is displayed during battles when a Pokémon's HP is reduced to zero, it faints and cannot battle unless taken to a Pokémon Center or healed or revived with a Pokémon skill or an item, typically a 'revive' medicine. Fleeing is not an option during battles against trainers. During battle, the player may use a move, use an item, switch the active Pokémon, or flee. When the player encounters a wild Pokémon or is challenged by a trainer to a battle, the screen switches to a turn-based battle screen where the Pokémon fight. ![]() The player begins the game with one Pokémon and can capture more using Poké Balls. As with all Pokémon games for handheld consoles, gameplay is viewed from a third-person overhead perspective, and consists of three basic screens: a field map, in which the player navigates the main character a battle screen and the menu, in which the player configures their party, items, or gameplay settings. The basic mechanics of the games are largely the same as their predecessors'. ![]() Pokémon HeartGold and SoulSilver are role-playing video games with adventure elements. The player's Totodile, which is one of the game's three starter Pokémon, follows him. The player first encounters a member of Team Rocket in Slowpoke Well. The games have received positive reviews from critics, and as of March 2014, the games' combined sales have reached 12.72 million, making the two games combined the eighth best-selling DS video games of all time. Game director Shigeki Morimoto aimed to respect the feelings of those who played the previous games, while also ensuring that it felt like a new game to those that were introduced to the series in more recent years. The basic goal of the game is to become the best Pokémon trainer in both the Johto and Kanto regions, which is done by raising and cataloging Pokémon and defeating other trainers. HeartGold and SoulSilver take place in the Johto and Kanto region of the franchise's fictional universe, which features special creatures called Pokémon. In commemoration of the 10th anniversary of Gold and Silver, the games were released in Japan on September 12, 2009, and were later released in other regions during March 2010. The games are part of the fourth generation of the Pokémon video game series and were developed by Game Freak, published by The Pokémon Company and Nintendo for the Nintendo DS. Coming to a Pokémon TCG match completely prepared is not only good for the player, but will likely be appreciated by the opponent as well.Pokémon HeartGold Version and Pokémon SoulSilver Version are 2009 remakes of the 1999 Game Boy Color role-playing video games Pokémon Gold and Silver, also including features from Pokémon Crystal. Even when Pokémon cards lose their value, an organized player can keep a match moving smoothly with minimal issue. A Pokémon TCG playmat can help a player keep their cards in place, although a well-organized player can also replicate the same setup without one.Īlthough most of these accessories are not specifically required aside from a coin, they can be very helpful in keeping the player organized. At an event, there is a risk of cards being lost or stolen, so a deck box is invaluable. Card sleeves can protect cards from getting damaged or marked, while a deck box will keep the player's cards in one place. The player may want some card sleeves and a deck box as well. There are even some Pokémon-branded coins that one can use. A lot of Pokémon cards require a coin flip to determine their effects, so bringing any sort of coin to a match is a necessity.
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